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XT/AT Hardware
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Nintendo 64

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Technische Daten:
-R4300i-class RISC (93.75 MHz)
-Co-Processor RCP (62.5 MHz)
-Built-in Audio/Video Vector Processor (RSP)
-Over half a billion (500,000,000) vector operations/sec
-Pixel Drawing Processor (RDP) Advanced Texture-Mapping
-Detail Texturing
-Tri-linear Mip Map Interpolation
-Perspective Correction Environment Mapping
-Depth Buffering
-Color Combiner
-Anti-Aliasing and Blending
-Rasterizing
-Z-Buffering
-Automatic LOD Management
-Vertex positioning and transformations
-Depth, color and texture clipping
-Transparency (256 levels max)
-Gouraud Shading
-MEMORY: 4 Megabytes - Upgradable
-SOUND: Stereo 16-bit / ADPCMCompression /100 PCM channels possible
-DISPLAY: 256 x 224 to 640 x 480
-Flicker Free Interlace Mode
-21-bit color output
-32-bit RGBA Pixel Color Frame Buffer
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Games:
...viele. Eine komplette Übersicht über die Games, die auf Nintendo-Plattformen herausgekommen sind gibt es hier.
Content of this page is (c) Christian Büker '2003 or by their respective owners!
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