GamePark32
PSX/PSOne
PS2
GameCube
N64
Dreamcast
NES
SNES
Saturn
MasterSystem I/II
MegaDrive I/II
Amiga CD32
Atari2600
NeoGeo MVS
Hyper NeoGeo 64
Atomiswave
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XT/AT Hardware
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Nintendo GameCube

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Technische Daten:
-MPU ("Microprocessor Unit")* Custom IBM Power PC "Gekko"
-Manufacturing process 0.18 micron IBM copper wire technology
-Clock frequency 485 MHz
-CPU capacity 1125 Dmips (Dhrystone 2.1)
-Internal data precision 32-bit Integer & 64-bit floating-point
-Ext. bus 1.3GB/sec. peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
-Int. cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
-System LSI Custom ATI/Nintendo "Flipper"
-Embedded frame buffer Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
-Embedded texture cache Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
-Texture read bandwidth 10.4GB/second (Peak)
-Main memory bandwidth 2.6GB/second (Peak)
-Pixel depth 24-bit color, 24-bit Z buffer
-Sound Processor custom Macronix 16-bit DSP
-SFX Instruction Memory 8KB RAM + 8KB ROM
-SFX Data Memory 8KB RAM + 4KB ROM
-SFX Clock Frequency 81 MHz
-Performance 64 simultaneous channels, ADPCM encoding
-Sampling Frequency 48KHz
-System Floating-point Arithmetic Capability 10.5 GFLOPS (Peak)
-Real-world polygon 6 million to 12 million polygons/second (Peak)
-System Memory 40MB
-Main Memory 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
-A-Memory 16MB (81MHz DRAM)
-Disc Drive CAV (Constant Angular Velocity) System
-Average Access Time 128ms
-Data Transfer Speed 16Mbps to 25Mbps
-3 inch GAMECUBE Disc based on Matsushita's Optical Disc (1,5GB)
-Input/Output Controller Port x4
-Memory Card Slot x2
-Analog AV Output x1
-Digital AV Output x1
-High-Speed Serial Port x2
-High-speed Parallel Port x1
-Power Supply AC Adapter DC12V x 3.25A
-Main Unit Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)
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Content of this page is (c) Christian Büker '2003 or by their respective owners!
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